> Forest of True Sight > Questions & Answers Reload this Page something to keep in mind while makeing GW2
Reply
Old May 07, 2007, 06:23 PM // 18:23   #1
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Advertisement

Disable Ads
Default something to keep in mind while makeing GW2

the more i read about GW2 the more and more im scared taht gw will become another wow clone and anet you guys did such a great job on gw1 i figured i would list wht i think makes GW, GW.*these are not in any particular order im just listing them as i think of em ^^*

Guild Halls
this may not seem like a big deal but i cannot think of another game taht has this. i love my hall and i spend lots of time there. idk how you would add halls to a persistent world but please dont leave them out.

Town Warping
please keep this... i do not want to spend hours to just get to some where please

Pvp chars and balth faction
i love the pvp in gw cause you can just throw together a pvp char and have fun, and with balth faction you can keep getting better and better

story driven plot
ok i have played wow and it just says "here is you charecter go out and play" and that bores me beyond belife. GW gives you a story and pushes you along in the story and i love that please keep this.

Casual play
please keep it to where a casual player can still progress through the game, so many people who play gw cannot spend hours playing but yert still love gw.

8 skill bar
wow has it to where you can use every skill at all times, so as a result all palidins are the same all mages are the same ect ect. please keep our skill bars it give so much diversity and stratgy.


anet you have done such a wonderful job with gw and i hope you continue taht with gw2, i hope you keep this in mind so gw does not become wow2.

if i have missed anything please feel free to post what you love about GW lol
tenshi_strife is offline   Reply With Quote
Old May 07, 2007, 07:03 PM // 19:03   #2
Krytan Explorer
 
thezed's Avatar
 
Join Date: Oct 2006
Location: Iowa, USA
Guild: HoTR
Default

A great post.

I agree with everything but the PvP chars.

From what I have read Anet plans to let you use your normal, PvE char in PvP but with the same ability to use any item/skill already unlocked that current PvP chars allow. This seems even better then the current method.
thezed is offline   Reply With Quote
Old May 07, 2007, 07:16 PM // 19:16   #3
Forge Runner
 
Kool Pajamas's Avatar
 
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
Default

Pvp will have full unlocks from the beginning in GW2. Already been announced.
Kool Pajamas is offline   Reply With Quote
Old May 07, 2007, 07:28 PM // 19:28   #4
Krytan Explorer
 
Join Date: Mar 2005
Location: Michigan
Guild: Heroes of the Horn [HoH]
Profession: N/
Default

Jeff Strain has stated that GW2 will not become a WOW clone. Sure there will be some elements in GW2 that will be simular as what other MMOs have. But GW2 will also be much differant.
Most likely we will have Guild Halls.
Has been stated there will be Town Warping.
PVP has been answered above.
Instead of one Epic Story there will be several smaller stories. There will be Instanced Mission play.
Has been stated that GW2 will be Casual Gamer friendly.
There will be a cap on the number of skills we can use. Jeff Strain has said that it will be simular to what we are used to now and yet be differant.
Kityn is offline   Reply With Quote
Old May 07, 2007, 07:39 PM // 19:39   #5
Frost Gate Guardian
 
Lifeinthefridge's Avatar
 
Join Date: Jul 2006
Location: 1337land
Profession: W/E
Default

I also think you should keep in mind on how to spell the word making in your thread title. I disagree Id rather have an open world that I start it free to do what I want, rather then playing the same old linear go through a storyline diablo style game play. I feel people sometimes just understand that from what we know by now GW2 will not be the same GW we play now. Btw ^ were was it said we would have town warping, just curious an interview or did Gaile say it.
Lifeinthefridge is offline   Reply With Quote
Old May 07, 2007, 08:01 PM // 20:01   #6
Forge Runner
 
Diablo???'s Avatar
 
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
Default

I'm confident they won't break what isn't broken in the first game. "Casual Play" may be the only thing that might change, but I'm not too worried about that.
Diablo??? is offline   Reply With Quote
Old May 08, 2007, 12:35 AM // 00:35   #7
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Default

im glad to hear about the town warping, pvp, and the skills. and im curious to what they mean by mini plots >.<

yea im quite sure anet wont change the good parts of the game but i kinda wanted to get this out there cause like i said i was reading up on Gw2 and was beginning to get scared lol

and about the spelling MAKING wrong well i was typing really quickly and i tend to add extra e's lol
tenshi_strife is offline   Reply With Quote
Old May 08, 2007, 12:44 AM // 00:44   #8
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

Guild Halls will obviously still be instanced, its common logic they'd do that.

They already stated somewhere that although it will be a persistent world they will still have instances. (Assumably for boss fights, dungeons, guild halls, and towns?) What my main concern is, will they expand on those now that instances will be a more specialized part of GW? (GW2 that is)

I'm talking about things like, actual town environments with NPC's who interact (via Oblivion). Drama and other little things like that, things that make you feel like you're really in a town. Aside from that theres so much more they could add to guild halls, first thing being customization. To what degree I don't know, but I'm saying things like catapults and all that. Maybe even custom banners of the Guild hanging in the guild hall etc etc.. The little things really add up.
Nevin is offline   Reply With Quote
Old May 08, 2007, 12:46 AM // 00:46   #9
Academy Page
 
Join Date: Nov 2006
Default

Quote:
Originally Posted by tenshi_strife
im glad to hear about the town warping, pvp, and the skills. and im curious to what they mean by mini plots >.<

yea im quite sure anet wont change the good parts of the game but i kinda wanted to get this out there cause like i said i was reading up on Gw2 and was beginning to get scared lol

and about the spelling MAKING wrong well i was typing really quickly and i tend to add extra e's lol
Mini plots = Save a town from a dragon. Stop monsters from breaking bridges, which will affect all of the persistant world. Main plot will probably be instanced.
thelastwolf is offline   Reply With Quote
Old May 08, 2007, 12:48 AM // 00:48   #10
Krytan Explorer
 
Join Date: Mar 2005
Location: Michigan
Guild: Heroes of the Horn [HoH]
Profession: N/
Default

Quote:
Originally Posted by Lifeinthefridge
Btw ^ were was it said we would have town warping, just curious an interview or did Gaile say it.
It was in one of the interviews with Jeff Strain from one of the Gaming News Sites. Which one I am not sure. If I am able to find it I will post the link.
Kityn is offline   Reply With Quote
Old May 08, 2007, 12:58 AM // 00:58   #11
Frost Gate Guardian
 
Join Date: May 2006
Guild: Saviors of [EviL]
Profession: A/
Default

i read in the pcgamer article how they're doing "worlds" like WoW, and it totally put me off gw2.

i would say keep it how it is, but ohwell.

ill just play gw1 til they shut it down or i get bored totally.
Chop it Off is offline   Reply With Quote
Old May 08, 2007, 01:34 AM // 01:34   #12
Never Too Old
 
Darcy's Avatar
 
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
Default

One thing to remember is that ANet does not tend to do things "like everyone else" does them. They have stated that they are not trying to become a WOW clone. But making decisions based on early articles about a game that is over a year away from beta is not smart.

Posts such as the OP are great for ANet. Specific "I want you to keep" and "I want you to add" items are what they constantly request and seldom receive.

It has been mentioned in interviews/articles that there will be no linear storyline. There will be events in the persistant world that affect the game overall. This will be like a Dragonlance or Forgotten Realms where you have the overall world situation and many different stories; some affect only you and some affect the whole area.

They have also said they intend to keep the game "casual player" friendly, but cater a little more to the "intense" players with things such as a higher level cap (although the benefits ratio decreases as the level goes up).
__________________
That's me, the old stick-in-the-mud non-fun moderator.
(and non-understanding, also)

Darcy is offline   Reply With Quote
Old May 08, 2007, 01:53 AM // 01:53   #13
Academy Page
 
Join Date: Feb 2007
Guild: AP
Profession: D/
Default

Quote:
Originally Posted by Chop it Off
i read in the pcgamer article how they're doing "worlds" like WoW, and it totally put me off gw2.

i would say keep it how it is, but ohwell.

ill just play gw1 til they shut it down or i get bored totally.
From the gamespy article I read it made out that the 'worlds' will just be what server you are located on, so probably a UK world, French world, German world, East west and maybe central US worlds etc and you can swap between them as much as you like unlike swapping from EU server to US one currently. If it all results in things being faster and more reliable sounds good to me

I'm just looking forward to the beta, you dont really know how it'll be until it gets here, much like hard mode that was hyped up and let quite a few down. So you wont know what it'll be like till you play it
Raaaaa is offline   Reply With Quote
Old May 08, 2007, 02:11 AM // 02:11   #14
Frost Gate Guardian
 
Join Date: May 2006
Guild: Saviors of [EviL]
Profession: A/
Default

Quote:
Originally Posted by Raaaaa
From the gamespy article I read it made out that the 'worlds' will just be what server you are located on, so probably a UK world, French world, German world, East west and maybe central US worlds etc and you can swap between them as much as you like unlike swapping from EU server to US one currently. If it all results in things being faster and more reliable sounds good to me

I'm just looking forward to the beta, you dont really know how it'll be until it gets here, much like hard mode that was hyped up and let quite a few down. So you wont know what it'll be like till you play it
Quote:
Originally Posted by straight from pcgamer
Though you'll have to choose a world to play in when you begin the game, worlds won't be arranged by real-world geography-e.g, there's no "North American server,"
now they claim also in the article that you will easily be able to switch between worlds. but as with the current system, you only have 4 changes. will gw2 be unlimited? and also, what does this do to the "international district" type of thing?
Chop it Off is offline   Reply With Quote
Old May 08, 2007, 03:22 AM // 03:22   #15
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Default

ok yea a few things, first why was this moved a quick question lol, im not complaining just wondering.

also yea i do believe the worlds will be wow like, and that doesnt bother me. if you can switch as much as possible will make this not a problem, just make sure you can see what world your friends are on.

also about the level cap, i really dont mind removing the cap, but i would like it if when you hit lvl 20 you stoped gaining benifits. so the levels after that are just for show.
tenshi_strife is offline   Reply With Quote
Old May 08, 2007, 04:20 AM // 04:20   #16
Academy Page
 
VegJed's Avatar
 
Join Date: Sep 2006
Default

If town warping is confirmed, thank God.

I remember making a Tauren druid when I used a WoW free trial, and after getting my bear form, flying back on a griffon. 5 minutes of boring flying to get from one place to another is not how I want to spend my time.
VegJed is offline   Reply With Quote
Old May 08, 2007, 05:20 AM // 05:20   #17
Frost Gate Guardian
 
Join Date: May 2006
Guild: Saviors of [EviL]
Profession: A/
Default

Quote:
Originally Posted by tenshi_strife
ok yea a few things, first why was this moved a quick question lol, im not complaining just wondering.

also yea i do believe the worlds will be wow like, and that doesnt bother me. if you can switch as much as possible will make this not a problem, just make sure you can see what world your friends are on.

also about the level cap, i really dont mind removing the cap, but i would like it if when you hit lvl 20 you stoped gaining benifits. so the levels after that are just for show.
no lvl cap will, in my opinion, make pve elitist, just like pvp currently is with ranks.

nubs with e-peen and elitist attitudes towards a "game" actually ruin it for alot of people without any friends in an online game.

and the only way to actually get into the elitist "circle" is to grind all hours of the night for that extra fame. which the "casual" player doesnt do.

with no lvl cap in gw2, people will do it for exp.

anet making their game for the casual player? HAH! i laugh at that notion.
Chop it Off is offline   Reply With Quote
Old May 08, 2007, 10:30 AM // 10:30   #18
Krytan Explorer
 
Lydz's Avatar
 
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
Default

This may seem really lame ass, but I love the fact the my characters "hover" when they cast spells (you know...jump up into the air etc.) It makes the spellcasting much more realistic than the simple glowing hands in games like WoW! Please keep this :P
Lydz is offline   Reply With Quote
Old May 08, 2007, 10:34 AM // 10:34   #19
Krytan Explorer
 
Lydz's Avatar
 
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
Default

Quote:
Originally Posted by Chop it Off
no lvl cap will, in my opinion, make pve elitist, just like pvp currently is with ranks.

nubs with e-peen and elitist attitudes towards a "game" actually ruin it for alot of people without any friends in an online game.

and the only way to actually get into the elitist "circle" is to grind all hours of the night for that extra fame. which the "casual" player doesnt do.

with no lvl cap in gw2, people will do it for exp.

anet making their game for the casual player? HAH! i laugh at that notion.
That's not true in my opinion. Not just anyone can get to HoH, but anyone with half a brain can play PvE. It's like Alliance Battles. You get people with high-level titles, but that doesn't make them any better than anyone else because it's basically a grind.

I personally have never seen anyone with a "I'm better than you because I AB more than you" attitude either. Therefore, adding no level cap in PvE doesn't mean this will happen. Also, once GW2 is relatively old, you may find someone who has been playing the game for years, but has many low level characters. This doesn't mean that they are worse than other people. People will eventually, if not immediately, come to realise this.
Lydz is offline   Reply With Quote
Old May 08, 2007, 11:14 AM // 11:14   #20
Furnace Stoker
 
Lonesamurai's Avatar
 
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
Default

Quote:
Originally Posted by Chop it Off
no lvl cap will, in my opinion, make pve elitist, just like pvp currently is with ranks.

nubs with e-peen and elitist attitudes towards a "game" actually ruin it for alot of people without any friends in an online game.

and the only way to actually get into the elitist "circle" is to grind all hours of the night for that extra fame. which the "casual" player doesnt do.

with no lvl cap in gw2, people will do it for exp.

anet making their game for the casual player? HAH! i laugh at that notion.
ahh, but your missing one big point that jeff Strain also made...

NO GANKING!!!

To pvp you have to goto the mists and thats it, it allows the Pve'ers in us all to pvE without the ganking and usual e-peen that come with high numbers... I'd even bet real world money that many that come over for the high levels and the ganking will leave very quickly when they realise they can't gank and the lvl cap means nothing
Lonesamurai is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes


All times are GMT. The time now is 06:26 AM // 06:26.